This article covers cross-compiling (from scracth) all the
necessary libraries for an SDL2 based OpenGL application. In particular:
This article talks about how to cross-compile a 64bit windows
application from linux, using
A quick look at how to automate the process of adding subtle watermarks to images.
A bit specific to my SCons setup and unit-test system, but hopefully still general enough to be useful for someone else. I'll walk through the whole process of setting it up and cleaning it up.
How do a screen capture of two monitors within a single X display, and overlay one screen as a picture-in-picture thumbnail.
A script that performs the task of
How do a screen capture of two separate X displays, and overlay one screen as a picture-in-picture thumbnail. This is all nicely automated in a script.